MATT'S MUTANT FUTURE PAGE

Movement in Ruined Structures

Buildings (areas) have a structural rating of 1 to 10.  1 being ready to collapse into rubble, and 10 being completely structurally sound.

PCs moving through a structurally unsound building roll an INT ability roll to safely navigate the ruins.  If the PC is moving at normal speed or faster the roll is made every 10'.  If the PC is moving at half speed the roll occurs upon entering a new area/room (or every 30' to 50').  If the PC fails the INT ability roll the ML rolls a 1d10 collapse roll.  If the collapse roll is greater than the building's structural rating there is a collapse.  Collapse roll minus structural rating = collapse power.

The area effected by the collapse is the PCs square and collapse power times 5' radius.   

Everyone in the collapse area rolls a DEX ability roll (penalized by collapse power) to escape.  Failure means they were injured in the collapse.  Damage = (1d10 per collapse power) x structure size factor.  Structure size factor is determined by the ML (shack=1, 2 story house = 3 to 5, skyscraper = 30+, possibly number of floors?).  Each PC must also save vs Stun or be knocked out (1d6 min per damage taken).


Collapse Special Effects table

01-20        Trapped in a pocket in the rubble.  Buried, but only takes 1d10 damage.  Still has to save vs Stun or be knocked out.  Length of unconsciousness and the amount of rubble the PC is buried under is determined by the collapse damage calculated normally.

21-65         Damage as normal.  PC is not buried.

66-80        Damage as normal.  Random limb is disabled for 1d20 days.  PC is not buried.

81-90        Damage as normal.  PC is buried.  Rubble pile on PC has HP equal to damage caused.  PCs outside the rubble pile can clear rubble at a rate of 1 + STR bonus per minute (Increased STR adds +9).  Buried PCs clear rubble at that rate per 10 min.

91-95        Damage as normal.  PC is buried.  Random limb is disabled.

96-100        Damage as normal.  PC is buried.  Random limb is disabled.  PC takes additional falling damage.  PC falls 1d10x10% of maximum potential fall.  1D6 dam per 10' (20d6 max).